10/24/2022 0 Comments Twin mirror pc![]() ![]() The down side of course, was that I had very little motivation to go through the slow scenes once again WITHOUT ANY OPTION TO SKIP DIALOGUES, and to figure out the rest of the endings. I think, for once, this was actually done well. Of course, it all comes down to the very final choices you make at the very last stages of the game, but there are actually about 5 different scenarios which may play out, with even a slightly different gameplay, depending on some of your very last choices. I actually felt the variety of endings was impressive enough. While this is not done too badly, this feels a bit cheap and some artificial way to just make you feel like you're making important choices. The strategy here is that most of the "consequences" of your choices are seen only in the "epilogue-ish" scenes. Of course, the 'choices matter' gimmick is still here, not surprisingly the game itself is mostly linear and the choices matter very little throughout. It also felt like they weren't such a major part of the game as I'd like. While I personally actually enjoyed this scenes (they kind of reminded me the memory-alteration scenes from Remember Me, which I quite enjoyed), I feel like they failed to add that much substance to the game and that many players would find them boring. The additional "gameplay" layer in this case is some sort of investigation-mode where you need to gather clues and reconstruct some past scenes, or alternatively diagnose a present scene to determine what to do next. This whole part felt like having a great potential, yet it felt completely irrelevant to the big picture, very sudden and misplaced, and also led to the conclusion and last scenes of the game - which also made me realize how short this game was! Gameplay consists mostly of going around and talking to people, this got slightly the Life is Strange touch to it, and it wasn't completely bad, but LIS somehow still felt like it had more depth and substance to it, while in here it felt like the game is reduced to walking simulator, most of the time. What bothered me most is that towards the end there's some extensive "traveling though our hero's mind" section where he sort of confronts his alter-ego and we get some weird revelations of his childhood, etc. The dialogues felt really dull and awkward at times, not to mention incredibly unbelievable. The general story was OK, but the characters were mediocre at best, down to annoying or simply redundant. ![]() Unfortunately, the rest is simply not as good. I'll start by saying I think the graphics are stunning, perhaps excluding the character models - Twin Mirror's surroundings look incredible and it was very eye-pleasing to explore the various environments, especially the "Mind Palace", which is a sort of alternative realm inside our protagonist's mind, I thought it looked very elegant and beautiful, especially on the very last stages of the game. I've purchased Twin Mirror some time after release thanks to an Epic coupon, I've already seen it got average reviews but the trailer really got me and it all seemed pretty interesting. DONTNOD indeed built a reputation of a storytelling empire of a sort, but having tried recently their Vampyr and Twin Mirror - I'm not sure the recent titles up to the task. I got Life is Strange on presale, something which I almost never do, and didn't regret it. The first DONTNOD game I've played was their very first release (I think) Remember Me, which I greatly enjoyed, and felt the narrative was pretty strong as well. This review contains spoilers, click expand to view. * Direct Sam's Fate - Your choices and values decide Sam's place in life as you shape his relationships with the Basswood's inhabitants. * Embark on a Compelling Emotional Journey - Sam's quest is also one of redemption in his journey to find himself again and heal his wounded heart. FEATURES: * Play a Thrilling Investigation - Recall your memories and find the truth by exploring the dark undertones of a small town in West Virginia. But when he wakes up in his hotel room with a bloody shirt and no memory of his whereabouts the previous night, he embarks on a twisted investigation to find the truth. Understandably depressed and bitter, he feels completely out of sorts and out of place. But when he wakes up in his hotel room with a bloody shirt Sam, a 33-year old man recovering from a recent break-up, returns to his hometown Basswood, West Virginia, for the funeral of his best friend. Summary: Sam, a 33-year old man recovering from a recent break-up, returns to his hometown Basswood, West Virginia, for the funeral of his best friend. ![]()
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